What is happening?

Traveler Companion - Design

16/02/2024
Genshin Teams App
Traveler Companion App Start Page

Genshin Teams App updated version - now called Traveler Companion - has it's design complete. Some animations and effect will later added to the production version.

Next thing will be some research and trying out. Stay tuned.


Portfolio Update - Genshin App

06/02/2024
Genshin Teams App
Genshin Teams App Ver. 0.2

Short update on my application 'Genshin Teams'. As I not only updated the App, but also is the app live and got the updated API, I am also attack it one more time to give it a proper release. Gonna work on the team creation and more. It'll be fun. But it will take a while.


Webflow

05/02/2024
Message Mail App in Webflow
In Webflow recreated app MessageMail

So I came across the Design Tool (Creation tool?) Webflow. It's works similar to Figma and is easy to use. There's even an Add-On for Figma that can export your Figma designs over to Webflow. Pretty good actually.

I haven't done much yet in Webflow, but will play around little bit more to try stuff out.


Site goes Figma

19/01/2024

New year, new me! Well kind of. As I made my way through an online course to learn about UI/UX Design I slowly adjusted my design for my website too. The design course I took was alot of fun and all the stuff I learned from it now goes into the website and future projects. Also some of my older projects will recieve some love.

Figma Wireframe
Figma Wireframe

Even though it wasn't really needed I've gone through the whole design process. That means creating a Wireframe first.

Figma Design
Figma Design

Turning this Wireframe into the final design was made pretty quick. Most of the changes I made in the design were just little adjustments in space and alignment of elements. Other changes were more significant as I completely made a new attempt for these pages. The Portfolio page is what changed the most in the process of this.

Not only the design itself changed, I also go full AI with the background images. I usually would create my backgrounds in Blender, but that changed when I got hands on an AI image generator.
The generated Images are not that perfect [ they're a little rubbish ] , but as backgrounds I think they'll do fine. Also the process of generating these images over a 3D model is so much faster that I the decision to use the AI images wasn't that hard.

So much for the design update in 2024. Let's see what the year has to offer. Oh and by the way I also changed the address and we're now on a registered domain.


Layout Update 2023

04/08/2023

As you might have noticed a new layout has arrived.

With my newly learned knowledge about web development and a little more on web design, I basically revamped my site.
Where the old version had used basic CSS the updated version now works with SASS and is more responsive and interactive.

The backgrounds will use AI generated images as placeholder until I swapping them out with the rendered backgrounds. That's all for now, see you next time.


From Maya to Blender

10/10/2022

The Blender Donut

Donuts with Coffee

If you make your way to Blender there is no way around on the famous Blender Donut by Blender Guru. Well I didn't stop there. In my past I've got in touch with Blender just so I could only do a cup of coffee and an other model. So when I come around to Blender again I obviously had to do that coffee cup again. And this time even with filled.

The move to Blender happened because of a project that got somehow a corrupted file, so the move had to happen a little earlier than I expected. As for the project itself will be continued later on, just now in Blender. But before that, there will be some training sessions. One of those training session projects I made directly after the donut.

A Cosy Japanese Room

Blender render Japanese Room

To step up the donut, but kind of the same idea, was to build a scene with the japanese sweets called Dangos. The scene should be more than just a bland background and show more of an believable environment with lighting within the scene. For the full images of that scene visit here

Really really love Blender so far and I can wait to dig even more in it.


Layout and Style update + Messenger

15/02/2022

New Layout and Style Update

After a little while I updated my backgrounds from the Unreal Scene. New Assets had being added to some scenes and some adjustments to the camera shots had been made. All to provide a better look for the backgrounds and let some added assets shine.

old design background
Old Design
updated design background
New Design

You may have notices that the text boxes also got changed. Instead of having round corner and a brighter background color, they now are more edged out and have almost black background. This comes now more in line with the logo of dabergotzDesign and the design idea I had in mind.

Messenger

A new messenger is now implemented on the site free to use for all the visiters who want to get in contact with me through email.
As of right now the messenger works with Formspree as service, but I'll try to build a messenger without using Formspree, but rather over an API service or nodemailer. But that will be a thing for later.


The Meadows - 80lv

29/11/2021
Meadows UE4

The Meadows are originally from David Holland who shared his work on 80lv.
Inspired by the project I decided to recreate it, as close I could get.

Working and creating with trees and landscape tool with grass and plants were the main focus on making the scene. Also having a scene that is inspired by Studio Ghibli films and The Legend of Zelda: Breath of the Wild got me hooked.


Destiny's Wall of Wishes

26/10/2021
Wall of Wishes

Destiny 2 has a feature that is inside a Raid (a 6 Player activity) which let's you make a 'wish'. To make a wish you have to shoot panels on a wall. What the effect the wish gives you, is to find out for yourself.

I started the project with the idea to learn more with React and go beyond of the stuff I already know. Recreating the game feature with React and Javascript, also showing the effects of the wishes as close as possible.

Riven

This project turned out so good and gave me the opportunity to work on many Javascript/React stuff that I have not touched before. A lot of gained knowledge, frustration & enjoyment and fun got into Wall of Wishes.

Check the site here: Wall of Wishes


Kame House - Unreal Engine 4 Project

16/12/2020

Starting the new year with a new scene in Unreal and learn more about the engine was one of the things I set as a target for the year 2020. But you can guess what came in between.
Together with some motivation holes and projects that where stopped right after the start, I struggled to even touch something.

What I needed to get out of that loop was a simple project to get back into a workflow. The simplest thing I came up with was the Kame House from Dragonball.
I small island, a small House and three palm trees, simple.

Kame House Scene in UE4

Blockout was as fast as Instant Transmission by Son Goku. Same for most part of the modeling.
Had a little stoke when I did the bush assets. But they turn out better than expected.

I came in use of some of the tools that I haven't used before in Maya 3D, which came in handy with the plants.
The texturing was tricky in some parts of the house. But overall with the textures and UVs on this could bring me to a new approach on how to make better textures.

To make the island I used the Landscape Tool in Unreal Engine, to sculpt the Island. Working with Landscape Tool was also why I choosed to make that scene.
The Landscape was way to big for what I have used of and found out that I can delete parts of it almost at the end of the project.
It is fun to use when everything is set up with it (landscape material for example) and you know what Landscape you try to sculpt.

Love how the project came out way better than I thought. Learn alot with Unreal Engine, make better Materials, Lighting and modeling over all.

Kame House Blockout

The blockout house was slightly smaller than the end-result, also what's not used are plants and the scene fill objects like the sunbrella with table.

Kame House Scene layers

A cut through to some layers. Lighting only, complete scene and wireframe


WebDevSim - DCI Final Project

04/03/2020

For the final project for the DCI (Digital Career Institute) I had the idea on a game in which the player will build a website.

WebDevSim Game Logo

<WebDevSim/> is about to teach the basics in web development for people to don't know where to start. Like in Text Adventures or other text-based video games you have to write things down and interact with the game environment.

WebDevSim Game

Try out the game for yourself: Play it


New site style

08/01/2020
concept art by Proletariat Inc.

I started with a concept art (see image above) where I was looking for an interesting light and room layout.

Art comes from Proletariat Inc. from they're game Streamline. Having in mind doing this scene in Unreal, a modern look & realistic look and had assets with interesting materials were the criteria that I had in mind for the background theme for my Website.

The scene from the concept art had everything in it, plus with spaces where I could put my own stuff in there.

blockout scene

The Blockout phase was quickly done. Some of the models were a good challenge for me, but that's what I've needed to get a better workaround with 3D Modeling, as I want to get better with it.

first build

The first asset complete build. Since Unreal was relatively new to me, creating these different materials and set them up in the scene on the models and see how they interact with the lighting. Not gonna lie I had a blast when I made the material for the stone wall.

The gallery and the room where the computer is, not seen on the image, were stuff I added to the scene because I haven't figured out what I could use as a fitting background for the About Me and Contacts section for the website.

The logo on the TV screen is from the old site style. The video played automatically when in play mode, only thing missing and make it more believable was the light that would emit from the screen. Trying to animate the color of the light didn't work. A different approach was to code the light colors. Luckily I found a good tutorial which helped me out. That was a first coding in Unreal for a project, it's very different from what I am used to. Likely gonna use more coding in future projects.

final build

All must-have assets are in scene, lighting and post-processing had it's final touches. It's done...for now.
The scene itself is complete, but it will have some "live" into it. There are still some empty spaces, also notice the empty shelves, these will be filled with models.

I'll see the models as kind of "easter eggs" as I choose to put models in scene that reference to the portfolio pieces and high likely some of my favorite pieces from modeling. But that is for the future.


Website: New Year, New Me. Well kind of...

08/01/2020

R.I.P old website.
2017-2019

Website old style

Now that I am feeling more comfortable with the Unreal Engine, I think it was time to combine these newly learned skills with Web design. The background images were all rendered from a scene in Unreal. Having the page elements as an overlay or even be part with the background itself was a challenge that I gave to myself. What better could be the presentation of a Level Designer and Front-End Developer.

After many platform changes with the old Website, starting as a Jimdo site, then make it in an actual self-made Website and now with the re-design. For right now this should be the final design choice of my Portfolio Website.

The new site will still have changes. The background images will be filled with more assets, hidden but visible, kind of like Easter Eggs within the scenes.
Most assets will come from the games and websites shown here.


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